<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ocean Pro — interactive FFT ocean for Godot 4.7 Devlog - itch.io</title><link>https://cornfieldlabs.itch.io/godot-oceanpro</link><description>A moving FFT sea for Godot 4.7: live wind and swell, persistent whitecaps, contact foam and buoyancy. Source included.</description><item><guid>https://cornfieldlabs.itch.io/godot-oceanpro/devlog/1668852/ocean-pro-120-is-now-available</guid><title>Ocean Pro 1.2.0 is now available</title><link>https://cornfieldlabs.itch.io/godot-oceanpro/devlog/1668852/ocean-pro-120-is-now-available</link><pubDate>Fri, 18 Sep 2026 20:27:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ocean Pro 1.2.0 is now available on itch.io. This release improves the cost of surface sampling while keeping existing readings unchanged. It also carries the previously prepared 1.1.1 improvements fo...</p>]]></description></item><item><guid>https://cornfieldlabs.itch.io/godot-oceanpro/devlog/1659594/oceanpro-11-is-now-available</guid><title>OceanPro 1.1 is now available</title><link>https://cornfieldlabs.itch.io/godot-oceanpro/devlog/1659594/oceanpro-11-is-now-available</link><pubDate>Fri, 11 Sep 2026 01:54:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>OceanPro 1.1 is now available to download. This buyer-integration update removes several common obstacles when adding the ocean to an existing world: Sea level follows the OceanPro node. Its global Y...</p>]]></description></item><item><guid>https://cornfieldlabs.itch.io/godot-oceanpro/devlog/1658514/oceanpro-10-is-now-available-for-godot-47</guid><title>OceanPro 1.0 is now available for Godot 4.7.</title><link>https://cornfieldlabs.itch.io/godot-oceanpro/devlog/1658514/oceanpro-10-is-now-available-for-godot-47</link><pubDate>Thu, 10 Sep 2026 04:00:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>OceanPro 1.0 is now available. OceanPro is a GPU-powered ocean system for Godot 4.7, created for sailing, exploration and coastal games that need a large, moving sea. It began as the ocean technology...</p>]]></description></item></channel></rss>